Devicetree HOWTOs
This page has step-by-step advice for getting things done with devicetree.
Tip
See Troubleshooting devicetree for troubleshooting advice.
Get your devicetree and generated header
A board’s devicetree (BOARD.dts) pulls in
common node definitions via #include
preprocessor directives. This at least
includes the SoC’s .dtsi
. One way to figure out the devicetree’s contents
is by opening these files, e.g. by looking in
dts/<ARCH>/<vendor>/<soc>.dtsi
, but this can be time consuming.
If you just want to see the “final” devicetree for your board, build an
application and open the zephyr.dts
file in the build directory.
Tip
You can build Hello World to see the “base” devicetree for your board without any additional changes from overlay files.
For example, using the ARM Cortex-M3 Emulation (QEMU) board to build Hello World:
# --cmake-only here just forces CMake to run, skipping the
# build process to save time.
west build -b qemu_cortex_m3 -s samples/hello_world --cmake-only
You can change qemu_cortex_m3
to match your board.
CMake prints the input and output file locations like this:
-- Found BOARD.dts: .../zephyr/boards/arm/qemu_cortex_m3/qemu_cortex_m3.dts
-- Generated zephyr.dts: .../zephyr/build/zephyr/zephyr.dts
-- Generated devicetree_unfixed.h: .../zephyr/build/zephyr/include/generated/devicetree_unfixed.h
The zephyr.dts
file is the final devicetree in DTS format.
The devicetree_unfixed.h
file is the corresponding generated header.
See Input and output files for details about these files.
Get a struct device from a devicetree node
When writing Zephyr applications, you’ll often want to get a driver-level struct device corresponding to a devicetree node.
For example, with this devicetree fragment, you might want the struct device
for serial@40002000
:
/ {
soc {
serial0: serial@40002000 {
status = "okay";
current-speed = <115200>;
/* ... */
};
};
aliases {
my-serial = &serial0;
};
chosen {
zephyr,console = &serial0;
};
};
Start by making a node identifier for the device you are interested in. There are different ways to do this; pick whichever one works best for your requirements. Here are some examples:
/* Option 1: by node label */
#define MY_SERIAL DT_NODELABEL(serial0)
/* Option 2: by alias */
#define MY_SERIAL DT_ALIAS(my_serial)
/* Option 3: by chosen node */
#define MY_SERIAL DT_CHOSEN(zephyr_console)
/* Option 4: by path */
#define MY_SERIAL DT_PATH(soc, serial_40002000)
Once you have a node identifier there are two ways to proceed. The
classic way is to get the struct device
by combining
DT_LABEL()
with device_get_binding()
:
const struct device *uart_dev = device_get_binding(DT_LABEL(MY_SERIAL));
You can then use uart_dev
with UART API functions like
uart_configure()
. Similar code will work for other device types; just
make sure you use the correct API for the device.
There’s no need to override the label
property to something else: just make
a node identifier and pass it to DT_LABEL
to get the right string to pass
to device_get_binding()
.
The second way to get a device is to use DEVICE_DT_GET()
:
const struct device *uart_dev = DEVICE_DT_GET(MY_SERIAL);
if (!device_is_ready(uart_dev)) {
/* Not ready, do not use */
return -ENODEV;
}
This idiom fetches the device pointer at build-time, which is useful when you
want to store the device pointer as configuration data. But because the
device may not be initialized, or may have failed to initialize, you must
verify that the device is ready to be used before passing it to any API
functions. (This check is done for you by device_get_binding()
.)
If you’re having trouble, see Troubleshooting devicetree. The first thing to check is
that the node has status = "okay"
, like this:
#define MY_SERIAL DT_NODELABEL(my_serial)
#if DT_NODE_HAS_STATUS(MY_SERIAL, okay)
const struct device *uart_dev = device_get_binding(DT_LABEL(MY_SERIAL));
#else
#error "Node is disabled"
#endif
If you see the #error
output, make sure to enable the node in your
devicetree. If you don’t see the #error
but uart_dev
is NULL, then
there’s likely either a Kconfig issue preventing the device driver from
creating the device, or the device’s initialization function failed.
Find a devicetree binding
Devicetree bindings are YAML files which declare what you can do with the nodes they describe, so it’s critical to be able to find them for the nodes you are using.
If you don’t have them already, Get your devicetree and generated header. To find a node’s binding, open the generated header file, which starts with a list of nodes in a block comment:
/*
* [...]
* Nodes in dependency order (ordinal and path):
* 0 /
* 1 /aliases
* 2 /chosen
* 3 /flash@0
* 4 /memory@20000000
* (etc.)
* [...]
*/
Make note of the path to the node you want to find, like /flash@0
. Search
for the node’s output in the file, which starts with something like this if the
node has a matching binding:
/*
* Devicetree node:
* /flash@0
*
* Binding (compatible = soc-nv-flash):
* $ZEPHYR_BASE/dts/bindings/mtd/soc-nv-flash.yaml
* [...]
*/
See Check for missing bindings for troubleshooting.
Set devicetree overlays
Devicetree overlays are explained in Introduction to devicetree. The CMake variable DTC_OVERLAY_FILE contains a space- or semicolon-separated list of overlay files to use. If DTC_OVERLAY_FILE specifies multiple files, they are included in that order by the C preprocessor.
You can set DTC_OVERLAY_FILE to contain exactly the files you want
to use. Here is an example using
using west build
.
If you don’t set DTC_OVERLAY_FILE, the build system will follow these steps, looking for files in your application source directory to use as devicetree overlays:
If the file
boards/<BOARD>.overlay
exists, it will be used.If the current board has multiple revisions and
boards/<BOARD>_<revision>.overlay
exists, it will be used. This file will be used in addition toboards/<BOARD>.overlay
if both exist.If one or more files have been found in the previous steps, the build system stops looking and just uses those files.
Otherwise, if
<BOARD>.overlay
exists, it will be used, and the build system will stop looking for more files.Otherwise, if
app.overlay
exists, it will be used.
Using Shields will also add devicetree overlay files.
The DTC_OVERLAY_FILE value is stored in the CMake cache and used in successive builds.
The build system prints all the devicetree overlays it finds in the configuration phase, like this:
-- Found devicetree overlay: .../some/file.overlay
Use devicetree overlays
See Set devicetree overlays for how to add an overlay to the build.
Overlays can override node property values in multiple ways. For example, if your BOARD.dts contains this node:
/ {
soc {
serial0: serial@40002000 {
status = "okay";
current-speed = <115200>;
/* ... */
};
};
};
These are equivalent ways to override the current-speed
value in an
overlay:
/* Option 1 */
&serial0 {
current-speed = <9600>;
};
/* Option 2 */
&{/soc/serial@40002000} {
current-speed = <9600>;
};
We’ll use the &serial0
style for the rest of these examples.
You can add aliases to your devicetree using overlays: an alias is just a
property of the /aliases
node. For example:
/ {
aliases {
my-serial = &serial0;
};
};
Chosen nodes work the same way. For example:
/ {
chosen {
zephyr,console = &serial0;
};
};
To delete a property (in addition to deleting properties in general, this is how to set a boolean property to false if it’s true in BOARD.dts):
&serial0 {
/delete-property/ some-unwanted-property;
};
You can add subnodes using overlays. For example, to configure a SPI or I2C child device on an existing bus node, do something like this:
/* SPI device example */
&spi1 {
my_spi_device: temp-sensor@0 {
compatible = "...";
label = "TEMP_SENSOR_0";
/* reg is the chip select number, if needed;
* If present, it must match the node's unit address. */
reg = <0>;
/* Configure other SPI device properties as needed.
* Find your device's DT binding for details. */
spi-max-frequency = <4000000>;
};
};
/* I2C device example */
&i2c2 {
my_i2c_device: touchscreen@76 {
compatible = "...";
label = "TOUCHSCREEN";
/* reg is the I2C device address.
* It must match the node's unit address. */
reg = <76>;
/* Configure other I2C device properties as needed.
* Find your device's DT binding for details. */
};
};
Other bus devices can be configured similarly:
create the device as a subnode of the parent bus
set its properties according to its binding
Assuming you have a suitable device driver associated with the
my_spi_device
and my_i2c_device
compatibles, you should now be able to
enable the driver via Kconfig and get the struct device
for your newly added bus node, then use it with that driver API.
Write device drivers using devicetree APIs
“Devicetree-aware” device drivers should create a
struct device
for each status = "okay"
devicetree node with a
particular compatible (or related set of
compatibles) supported by the driver.
Writing a devicetree-aware driver begins by defining a devicetree binding for the devices supported by the driver. Use existing bindings from similar drivers as a starting point. A skeletal binding to get started needs nothing more than this:
description: <Human-readable description of your binding>
compatible: "foo-company,bar-device"
include: base.yaml
See Find a devicetree binding for more advice on locating existing bindings.
After writing your binding, your driver C file can then use the devicetree API
to find status = "okay"
nodes with the desired compatible, and instantiate
a struct device
for each one. There are two options for instantiating each
struct device
: using instance numbers, and using node labels.
In either case:
Each
struct device
‘s name should be set to its devicetree node’slabel
property. This allows the driver’s users to Get a struct device from a devicetree node in the usual way.Each device’s initial configuration should use values from devicetree properties whenever practical. This allows users to configure the driver using devicetree overlays.
Examples for how to do this follow. They assume you’ve already implemented the device-specific configuration and data structures and API functions, like this:
/* my_driver.c */
#include <drivers/some_api.h>
/* Define data (RAM) and configuration (ROM) structures: */
struct my_dev_data {
/* per-device values to store in RAM */
};
struct my_dev_cfg {
uint32_t freq; /* Just an example: initial clock frequency in Hz */
/* other configuration to store in ROM */
};
/* Implement driver API functions (drivers/some_api.h callbacks): */
static int my_driver_api_func1(const struct device *dev, uint32_t *foo) { /* ... */ }
static int my_driver_api_func2(const struct device *dev, uint64_t bar) { /* ... */ }
static struct some_api my_api_funcs = {
.func1 = my_driver_api_func1,
.func2 = my_driver_api_func2,
};
Option 1: create devices using instance numbers
Use this option, which uses Instance-based APIs, if possible. However,
they only work when devicetree nodes for your driver’s compatible
are all
equivalent, and you do not need to be able to distinguish between them.
To use instance-based APIs, begin by defining DT_DRV_COMPAT
to the
lowercase-and-underscores version of the compatible that the device driver
supports. For example, if your driver’s compatible is "vnd,my-device"
in
devicetree, you would define DT_DRV_COMPAT
to vnd_my_device
in your
driver C file:
/*
* Put this near the top of the file. After the includes is a good place.
* (Note that you can therefore run "git grep DT_DRV_COMPAT drivers" in
* the zephyr Git repository to look for example drivers using this style).
*/
#define DT_DRV_COMPAT vnd_my_device
Important
As shown, the DT_DRV_COMPAT macro should have neither quotes nor special
characters. Remove quotes and convert special characters to underscores
when creating DT_DRV_COMPAT
from the compatible property.
Finally, define an instantiation macro, which creates each struct device
using instance numbers. Do this after defining my_api_funcs
.
/*
* This instantiation macro is named "CREATE_MY_DEVICE".
* Its "inst" argument is an arbitrary instance number.
*
* Put this near the end of the file, e.g. after defining "my_api_funcs".
*/
#define CREATE_MY_DEVICE(inst) \
static struct my_dev_data my_data_##inst = { \
/* initialize RAM values as needed, e.g.: */ \
.freq = DT_INST_PROP(inst, clock_frequency), \
}; \
static const struct my_dev_cfg my_cfg_##inst = { \
/* initialize ROM values as needed. */ \
}; \
DEVICE_DT_INST_DEFINE(inst, \
my_dev_init_function, \
NULL, \
&my_data_##inst, \
&my_cfg_##inst, \
MY_DEV_INIT_LEVEL, MY_DEV_INIT_PRIORITY, \
&my_api_funcs);
Notice the use of APIs like DT_INST_PROP()
and
DEVICE_DT_INST_DEFINE()
to access devicetree node data. These
APIs retrieve data from the devicetree for instance number inst
of
the node with compatible determined by DT_DRV_COMPAT
.
Finally, pass the instantiation macro to DT_INST_FOREACH_STATUS_OKAY()
:
/* Call the device creation macro for each instance: */
DT_INST_FOREACH_STATUS_OKAY(CREATE_MY_DEVICE)
DT_INST_FOREACH_STATUS_OKAY
expands to code which calls
CREATE_MY_DEVICE
once for each enabled node with the compatible determined
by DT_DRV_COMPAT
. It does not append a semicolon to the end of the
expansion of CREATE_MY_DEVICE
, so the macro’s expansion must end in a
semicolon or function definition to support multiple devices.
Option 2: create devices using node labels
Some device drivers cannot use instance numbers. One example is an SoC
peripheral driver which relies on vendor HAL APIs specialized for individual IP
blocks to implement Zephyr driver callbacks. Cases like this should use
DT_NODELABEL()
to refer to individual nodes in the devicetree
representing the supported peripherals on the SoC. The devicetree.h
Generic APIs can then be used to access node data.
For this to work, your SoC’s dtsi file must define node
labels like mydevice0
, mydevice1
, etc. appropriately for the IP blocks
your driver supports. The resulting devicetree usually looks something like
this:
/ {
soc {
mydevice0: dev@0 {
compatible = "vnd,my-device";
};
mydevice1: dev@1 {
compatible = "vnd,my-device";
};
};
};
The driver can use the mydevice0
and mydevice1
node labels in the
devicetree to operate on specific device nodes:
/*
* This is a convenience macro for creating a node identifier for
* the relevant devices. An example use is MYDEV(0) to refer to
* the node with label "mydevice0".
*/
#define MYDEV(idx) DT_NODELABEL(mydevice ## idx)
/*
* Define your instantiation macro; "idx" is a number like 0 for mydevice0
* or 1 for mydevice1. It uses MYDEV() to create the node label from the
* index.
*/
#define CREATE_MY_DEVICE(idx) \
static struct my_dev_data my_data_##idx = { \
/* initialize RAM values as needed, e.g.: */ \
.freq = DT_PROP(MYDEV(idx), clock_frequency), \
}; \
static const struct my_dev_cfg my_cfg_##idx = { /* ... */ }; \
DEVICE_DT_DEFINE(MYDEV(idx), \
my_dev_init_function, \
NULL, \
&my_data_##idx, \
&my_cfg_##idx, \
MY_DEV_INIT_LEVEL, MY_DEV_INIT_PRIORITY, \
&my_api_funcs)
Notice the use of APIs like DT_PROP()
and
DEVICE_DT_DEFINE()
to access devicetree node data.
Finally, manually detect each enabled devicetree node and use
CREATE_MY_DEVICE
to instantiate each struct device
:
#if DT_NODE_HAS_STATUS(DT_NODELABEL(mydevice0), okay)
CREATE_MY_DEVICE(0)
#endif
#if DT_NODE_HAS_STATUS(DT_NODELABEL(mydevice1), okay)
CREATE_MY_DEVICE(1)
#endif
Since this style does not use DT_INST_FOREACH_STATUS_OKAY()
, the driver
author is responsible for calling CREATE_MY_DEVICE()
for every possible
node, e.g. using knowledge about the peripherals available on supported SoCs.
Device drivers that depend on other devices
At times, one struct device
depends on another struct device
and
requires a pointer to it. For example, a sensor device might need a pointer to
its SPI bus controller device. Some advice:
Write your devicetree binding in a way that permits use of Hardware specific APIs from devicetree.h if possible.
In particular, for bus devices, your driver’s binding should include a file like dts/bindings/spi/spi-device.yaml which provides common definitions for devices addressable via a specific bus. This enables use of APIs like
DT_BUS()
to obtain a node identifier for the bus node. You can then Get a struct device from a devicetree node for the bus in the usual way.
Search existing bindings and device drivers for examples.
Applications that depend on board-specific devices
One way to allow application code to run unmodified on multiple boards is by supporting a devicetree alias to specify the hardware specific portions, as is done in the Blinky. The application can then be configured in BOARD.dts files or via devicetree overlays.