State Machine Framework
Overview
The State Machine Framework (SMF) is an application agnostic framework that
provides an easy way for developers to integrate state machines into their
application. The framework can be added to any project by enabling the
CONFIG_SMF
option.
State Creation
A state is represented by three functions, where one function implements the
Entry actions, another function implements the Run actions, and the last
function implements the Exit actions. The prototype for these functions is as
follows: void funct(void *obj)
, where the obj
parameter is a user
defined structure that has the state machine context, struct smf_ctx
, as
its first member. For example:
struct user_object {
struct smf_ctx ctx;
/* All User Defined Data Follows */
};
The struct smf_ctx
member must be first because the state machine
framework’s functions casts the user defined object to the struct smf_ctx
type with the following macro: SMF_CTX(o)
For example instead of doing this (struct smf_ctx *)&user_obj
, you could
use SMF_CTX(&user_obj)
.
By default, a state can have no anscestor states, resulting in a flat state
machine. But to enable the creation of a hierarchical state machine, the
CONFIG_SMF_ANCESTOR_SUPPORT
option must be enabled.
The following macro can be used for easy state creation:
SMF_CREATE_STATE
Create a state
NOTE: The SMF_CREATE_STATE
macro takes an additional parameter
when CONFIG_SMF_ANCESTOR_SUPPORT
is enabled.
State Machine Creation
A state machine is created by defining a table of states that’s indexed by an enum. For example, the following creates three flat states:
enum demo_state { S0, S1, S2 };
const struct smf_state demo_states {
[S0] = SMF_CREATE_STATE(s0_entry, s0_run, s0_exit),
[S1] = SMF_CREATE_STATE(s1_entry, s1_run, s1_exit),
[S2] = SMF_CREATE_STATE(s2_entry, s2_run, s2_exit)
};
And this example creates three hierarchical states:
enum demo_state { S0, S1, S2 };
const struct smf_state demo_states {
[S0] = SMF_CREATE_STATE(s0_entry, s0_run, s0_exit, parent_s0),
[S1] = SMF_CREATE_STATE(s1_entry, s1_run, s1_exit, parent_s12),
[S2] = SMF_CREATE_STATE(s2_entry, s2_run, s2_exit, parent_s12)
};
To set the initial state, the smf_set_initial
function should be
called. It has the following prototype:
void smf_set_initial(smf_ctx *ctx, smf_state *state)
To transition from one state to another, the smf_set_state
function is
used and it has the following prototype:
void smf_set_state(smf_ctx *ctx, smf_state *state)
NOTE: While the state machine is running, smf_set_state should only be called from the Entry and Run functions. Calling smf_set_state from the Exit functions doesn’t make sense and will generate a warning.
State Machine Execution
To run the state machine, the smf_run_state
function should be called in
some application dependent way. An application should cease calling
smf_run_state if it returns a non-zero value. The function has the following
prototype: int32_t smf_run_state(smf_ctx *ctx)
State Machine Termination
To terminate the state machine, the smf_terminate
function should be
called. It can be called from the entry, run, or exit action. The function
takes a non-zero user defined value that’s returned by the smf_run_state
function. The function has the following prototype:
void smf_terminate(smf_ctx *ctx, int32_t val)
Flat State Machine Example
This example turns the following state diagram into code using the SMF, where the initial state is S0.
Code:
#include <smf.h>
/* Forward declaration of state table */
static const struct smf_state demo_states[];
/* List of demo states */
enum demo_state { S0, S1, S2 };
/* User defined object */
struct s_object {
/* This must be first */
struct smf_ctx ctx;
/* Other state specific data add here */
} s_obj;
/* State S0 */
static void s0_entry(void *o)
{
/* Do something */
}
static void s0_run(void *o)
{
smf_set_state(SMF_CTX(&s_obj), &demo_states[S1]);
}
static void s0_exit(void *o)
{
/* Do something */
}
/* State S1 */
static void s1_run(void *o)
{
smf_set_state(SMF_CTX(&s_obj), &demo_states[S2]);
}
static void s1_exit(void *o)
{
/* Do something */
}
/* State S2 */
static void s2_entry(void *o)
{
/* Do something */
}
static void s2_run(void *o)
{
smf_set_state(SMF_CTX(&s_obj), &demo_states[S0]);
}
/* Populate state table */
static const struct smf_state demo_states[] = {
[S0] = SMF_CREATE_STATE(s0_entry, s0_run, s0_exit),
/* State S1 does not have an entry action */
[S1] = SMF_CREATE_STATE(NULL, s1_run, s1_exit),
/* State S2 does not have an exit action */
[S2] = SMF_CREATE_STATE(s2_entry, s2_run, NULL),
};
void main(void)
{
int32_t ret;
/* Set initial state */
smf_set_initial(SMF_CTX(&s_obj), &demo_states[S0]);
/* Run the state machine */
while(1) {
/* State machine terminates if a non-zero value is returned */
ret = smf_run_state(SMF_CTX(&s_obj));
if (ret) {
/* handle return code and terminate state machine */
break;
}
k_msleep(1000);
}
}
Hierarchical State Machine Example
This example turns the following state diagram into code using the SMF, where S0 and S1 share a parent state and S0 is the initial state.
Code:
#include <smf.h>
/* Forward declaration of state table */
static const struct smf_state demo_states[];
/* List of demo states */
enum demo_state { PARENT, S0, S1, S2 };
/* User defined object */
struct s_object {
/* This must be first */
struct smf_ctx ctx;
/* Other state specific data add here */
} s_obj;
/* Parent State */
static void parent_entry(void *o)
{
/* Do something */
}
static void parent_exit(void *o)
{
/* Do something */
}
/* State S0 */
static void s0_run(void *o)
{
smf_set_state(SMF_CTX(&s_obj), &demo_states[S1]);
}
/* State S1 */
static void s1_run(void *o)
{
smf_set_state(SMF_CTX(&s_obj), &demo_states[S2]);
}
/* State S2 */
static void s2_run(void *o)
{
smf_set_state(SMF_CTX(&s_obj), &demo_states[S0]);
}
/* Populate state table */
static const struct smf_state demo_states[] = {
/* Parent state does not have a run action */
[PARENT] = SMF_CREATE_STATE(parent_entry, NULL, parent_exit, NULL),
/* Child states do not have entry or exit actions */
[S0] = SMF_CREATE_STATE(NULL, s0_run, NULL, &demo_states[PARENT]),
[S1] = SMF_CREATE_STATE(NULL, s1_run, NULL, &demo_states[PARENT]),
/* State S2 do ot have entry or exit actions and no parent */
[S2] = SMF_CREATE_STATE(NULL, s2_run, NULL, NULL),
};
void main(void)
{
int32_t ret;
/* Set initial state */
smf_set_initial(SMF_CTX(&s_obj), &demo_states[S0]);
/* Run the state machine */
while(1) {
/* State machine terminates if a non-zero value is returned */
ret = smf_run_state(SMF_CTX(&s_obj));
if (ret) {
/* handle return code and terminate state machine */
break;
}
k_msleep(1000);
}
}
- When designing hierarchical state machines, the following should be considered:
Ancestor entry actions are executed before the sibling entry actions. For example, the parent_entry function is called before the s0_entry function.
Transitioning from one sibling to another with a shared ancestry does not re-execute the ancestor's entry action or execute the exit action. For example, the parent_entry function is not called when transitioning from S0 to S1, nor is the parent_exit function called.
Ancestor exit actions are executed after the sibling exit actions. For example, the s1_exit function is called before the parent_exit function is called.
The parent_run function only executes if the child_run function returns whithout transitioning to another state, ie. calling smf_set_state.