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Dual Bank Flash Layout

Dual Bank Flash Layout

The DFU Bootloader project uses a memory layout similar to the of the nRF51822 Bluetooth examples, except that the memory region from 0x3C800-0x40000 has been reserved for the DFU Bootloader, and application data is written below the bootloader instead of at the end of the flash. The memory layout can be seen in Figure 1.

ble_app_dfu_banked_memory.png
Figure 1: Memory Layout of 256KB nRF51 chip using banked memory scheme.


The table below lists the memory ranges when using an S110 SoftDevice. The SoftDevice will be using region 1 memory spanning from address 0x0 to 0x14000. Region 1 will contain the application and bootloader.

Memory Range Usage
0x0003C800 - 0x00040000 Code Region 1: DFU Bootloader, and data
0x00014000 - 0x0003C800 Code Region 1: Application Code (BANK 0), Swap (BANK 1), and data
0x00000000 - 0x00014000 Code Region 0: SoftDevice

The Application Data size is default set to 0x0000, meaning that all Application Data will be erased during a Device Firmware Update procedure. This behaviour can be configured by the developer to ensure persistency of the Application Data by specifying:

#define DFU_APP_DATA_RESERVED 0x0000

to a different value. Specifying DFU_APP_DATA_RESERVED to 0x1000 will ensure that 4 pages of Application Data are preserved during the DFU procedure.

Note
The value given in DFU_APP_DATA_RESERVED must be a multiple of the Flash page size, such as 0x400, 0x800, 0xC00, ......

The steps of the update procedure are illustrated in the figures below.

Detailed description
Figure 2 Before the Bootloader initializes, the active Application resides in Bank 0, while the content of Bank 1 is undefined.
Figure 3 As a first step the Bootloader erases Bank 1, where the received new Application will be copied. This ensures that if the update is interrupted the old Application is still available.
Figure 4 During transfer the received packets of the new Application are written into Bank 1. It is assumed that the packets are transmitted in the right order.
Figure 5 After all packets of the new Application are received, both the old and the new Application are present in the memory. This ensures that fallback to the old Application is possible if the new Application cannot be activated.
Figure 6 If the activation of the new Application is successful, Bank 0 is erased to accommodate the new Application. If DFU_APP_DATA_RESERVED is set, Application Data will be preserved.
Figure 7 As part of of activating the new Application it is moved from Bank 1 to Bank 0.
Figure 8 After the copy procedure is complete, the system can be reset with running the new Application in Bank 0. Bank 1 won't be erased until the Bootloader initializes again.
Figure 9 If Application Data from the old Application was preserved, the new Application will append any new data written.
01_banked_mem_old_app.png
Figure 2: Before starting DFU
02_banked_mem_erased_bank1.png
Figure 3: The DFU Bootloader initializes
03_banked_mem_first_word.png
Figure 4: Transfer of the new Application image is in progress
04_banked_mem_new_app_in_bank1.png
Figure 5: Both the old and the new Application are present
05_banked_mem_erased_bank0.png
Figure 6: Upon successful activation the old Application is erased
06_banked_mem_copy_bank1_to_bank0.png
Figure 7: The new Application is moved to Bank 0 before reset
07_banked_mem_new_app_in_bank0.png
Figure 8: Following a reset the new Application is started
08_banked_mem_new_app_running.png
Figure 9: The new Application will not overwrite old Application Data (if preserved)