nRF Connect SDK API 0.1.0
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uint16_t bt_mesh_scene_srv_target_scene_get | ( | const struct bt_mesh_scene_srv * | srv | ) |
#include <include/bluetooth/mesh/scene_srv.h>
Get the target scene.
This will return the scene that the scene servers is transiting into. If there is no transition running this will return BT_MESH_SCENE_NONE.
[in] | srv | Scene Server model. |