Union for holding current message packet. More...
#include <scene_client.h>
Data Fields | |
scene_store_msg_pkt_t | store |
Storage for the Scene Store message. | |
scene_delete_msg_pkt_t | delete |
Storage for the Scene Delete message. | |
scene_recall_msg_pkt_t | recall |
Storage for the Scene Recall message. | |
Union for holding current message packet.
Definition at line 115 of file scene_client.h.